Aiea Seventh-day Adventist Church

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Philosophy of Adventurers
Philosophy of the Adventurer Program
The Adventurer program was created to assist parents in their important responsibilities as a child’s primary teachers and evangelizers. The program aims to strengthen the parent/child relationship and to further the child’s development in spiritual, physical, mental, and social areas. Through the Adventurer Program, the church, home, and school can work together with the parent to develop a mature, happy child.
The church’s greatest resource is our children; therefore, it is imperative that as a church we meet the challenge to provide a program for our children during their early, formative years. We want right habits, thoughts, motives, dispositions, and attitudes to be established. The Wise Man wrote, “Bring up a child in the way he should go, and when he is old he will not turn from it.”Prov. 22:6 (NIV). This is more than a cliché—it is a scientific formula.

The Uniqueness of the Adventurer Club
The Adventurer Club was created to give children an opportunity to belong to an organized peer group. To join, children are invited to participate in various activities, which will improve their social skills. From the time children start school until they reach puberty, their need to be with and be accepted by their peer group is increasingly strong.
The Adventurer Club involves children in grades 1-4 and their parents. The programming and planning for Adventurers should be simple and short, but creative. Parental involvement provides opportunities for parents to participate in the learning experience. One of the Adventurer Club objectives is to provide a meaningful and exciting experience as the children look forward with anticipation to some day being Pathfinders.
Goals and Objectives
Why have an Adventurer program?
The Adventurer program is designed to support parents in assisting children with the challenging task of developing fully as followers of Christ in today’s world.
What is the Adventurer curriculum designed to accomplish?
  1. Children will, at their own level, commit their hearts and lives to Jesus Christ.
  2. Children will gain a positive attitude toward the benefits, joys, and responsibilities of living a Christian life.
  3. Children will acquire the habits, skills and knowledge needed to live for Jesus today.
  4. Parents and other primary caregivers will become more confident and effective as co-laborers with Christ for their children.
The Adventurer Club provides fun and creative ways for children.
  1. to develop a Christ-like character;
  2. to experience the joy and satisfaction of doing things well;
  3. to express their love for Jesus in a natural way;
  4. to learn good sportsmanship and strengthen their ability to get along with others;
  5. to discover their God-given abilities and to know how to use them to benefit self and serve others,
  6. to improve their understanding of what makes families strong.
Mission Statement
North American Division Adventurer Ministries Mission Statement
The North American Division Adventurer program serves an intercultural community of children in grades 1-4 and their parents and caregivers through a holistic ministry.
The purpose of the program is to support parents and caregivers in leading and encouraging their children in a growing, joyful love relationship with Jesus Christ.
It offers instructional curriculum, family enrichment, supplementary resources, and volunteer training from within the Seventh-day Adventist philosophy.
The Adventurer program should work to fulfill the gospel commission (Matthew 28:18-20) and depends on the support of a congregation strong in mission and empowered by the Holy Spirit.
The new (2015) Adventurer logo has a well developed and thought out symbolism

Club Uniform

The uniform makes the Adventurer Club real to its members, especially the children.  The uniform becomes an emblem of a standard, builds loyalty to the cub, and brings members into a sense of community.  The uniform should always be neat, clean, and worn with pride.

Full dress uniforms should be worn for the following occasions:   
​   - Regular Adventurer meetings (as designated on the schedule)
   - Special services (Induction, Adventurer Day, Investiture, etc.)
   - Public gathering when any or all act as:
  •     messengers                   
  •      ushers
  • Guards of honor
  • Color guards                 
   - When the club participates in community service activities, such as Ingathering, distributing food baskets, delivering bouquets, passes out literature, and singing bands or sunshine bands.
   - On occasions as specified by Adventurer staff officers

Do I have to buy a new uniform for my Adventurer?​
Clubs have lots of options when it comes to uniforms. One option is to have a staff member who is responsible for measuring each Adventurer and ordering uniforms for each. Another option is to have parents purchase uniforms for their child(ren) that are in the club.
Here are some options that can reduce uniform expenses:
- Provide rental options
- Arrange a time for parents to trade uniforms
- Set-up a system where the club loans out uniforms
The key to any of these options is to have a staff member who is responsible for implementing the plan your clubs adopts.
Types of Uniforms
There are many types of uniforms worn by Adventurers. 
The dress uniform for the Adventurer

GirlsNavy blue pleated jumper 
Light blue or white blouse with Peter Pan/straight collar and short/long sleeves
Navy blue pants 
Light blue or white shirt with straight collar and short/long sleeves
Boys and Girls
Black shoes (uniform within club) 
Socks Navy blue socks if girls wear white blouses white socks may be worn (uniform within club) 
Scarf and Slide Burgundy Adventurer scarf worn with an Adventurer slide.  Eager Beavers, 
Sash The sash is navy blue.  It is worn from the right shoulder to the left hip.  Adventurer stars, chips, awards, pins, event patches, pins and other club related items may be displayed on the sash. 

Beret Navy blue beret is optional (uniform within club)
The dress uniform for Adventurer staff
Navy blue skirt
Light blue or white blouse with short/long sleeves
Optional: Navy blue ‘waterfall’ tie (uniform within club)
Women wearing hosiery should match their skin tone. Navy blue or black hosiery are optional. Check with your conference Adventurer Coordinator or Youth Director to see what the standard is in your conference. 
Navy blue slacks
White collared shirt with short or long sleeves
Optional: Navy blue tie (uniform within club)
Black shoes (or boots with fully closed toe and heels. Heels of no more than 2 inches. If shoes have laces, the laces should also be black.)
Black belt
Scarf & Slide
Burgundy Adventurer scarf worn with an Adventurer slide
The sash is navy blue. Adventurer stars, chips, awards, pins, event patches, pins, and other club related items may be displayed on the sash. Pathfinder honors, patches and pins should not be displayed on the Adventurer sash.
Master Guides

Staff members who are Master Guides may wear their Adventurer Master Guide scarf, Master Guide slide, Master Guide level patch, Adventurer Master Guide star chevron patch, Master Guide pin and display the Master Guide Crest patch on the sash. The navy blue Master Guide jacket is optional.
Uniform Insignias
- Adventurer Patch -- On right sleeve, 2 1/2" (1.27 cm) from shoulder
- Adventurer World -- On left sleeve, 1 1/2" (6.64 cm) from shoulder
- Crescent -- On right sleeve above Adventurer patch, 1/2" (1.27 cm) from shoulder
- Staff Rank Stripe -- On right sleeve, between Crescent and Adventurer Patch.  This will require moving the Adventurer Patch down an additional inch.
-Adventurer Class Pins -- On left front pocket placed in ascending order with lowest pin towards center of shirt.
-Master Guide Class Stripe -- Above pocket ONLY for Master Guide.  
-Name badge -- Centered over the right pocket, or its equivalent on the Adventurer sash
Adventurer awards Worn on the sash.  Master Guide emblem can be worn on the sash.